games-pc sid s meiers-civilization iii 사용자 설명서

다운로드
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Resource Map
The bulk of the City Display is a detail map showing the explored terrain squares around
the city.The squares within the City Radius are highlighted, and each worked square
is marked with the resources being derived from it.The city square itself is always under
production. For each citizen, you can work one additional square.The maximum num-
ber of squares a city can work is the number of citizens plus one or 21, whichever is
smaller. Note that it is possible to have more citizens than there are squares to work.
Depending on the type of terrain in a map square, citizens working there can produce
food, production (shields), and commerce. Most squares produce a combination of sev-
eral resources. Clicking on any square under production (except the city square, which
remains permanently under production) temporarily takes that citizen off work. Click
on an unoccupied square to put the citizen back to work in a new place. Simply by click-
ing the selected squares, you can move citizens from one square to another to change
the mix of resources the city is harvesting. Citizens removed from work are temporar-
ily converted into Entertainers.
A Convenient Shortcut
To have the city governors assign the city’s citizens to work according to the priori-
ties you have given them, click the city square. See “City Governors” below for more
information.
When a city’s population increases, each citizen is automatically assigned an area to
develop.You might want to review the map of a city that has just increased in size to be
certain that laborers have been placed as you wish.
Population Roster
This is a roster of citizen icons representing the city’s population. Each icon in the Pop-
ulation Roster represents one population “point.” Citizens can be happy, content,
unhappy, or resisting. If the number of unhappy people exceeds the number of happy
people (content people, resistors, and Specialists are ignored), that city goes into civil
disorder (see “Civil Disorder” in Chapter 11: Managing Your Cities for details). In
addition to the usual folks, a city can support three different types of Specialists.
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