games-pc sid s meiers-civilization iii 사용자 설명서

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Production bar:
The “shields” bar represents the state of the city’s production each
turn. Depending on the form of government under which your civilization operates
and a few other factors, some of the shields generated each turn might be lost to waste
(red shields); this is also noted. Production over and above waste (blue shields) accu-
mulates toward what the city is building in the Production Box.
Food bar:
The food bar represents the state of the city’s harvest each turn. Every cit-
izen in your city consumes two units of food each turn.Any surplus or shortfall is noted.
Excess accumulates in the Food Storage Box.
Commerce bars:
These bars measure the city’s income from commerce and how it’s
apportioned. One bar notes what portion of the city’s income is being sent to your
empire’s treasury.Another notes what portion is going to fund research.The last lists how
much is being sent to entertainment.These numbers depend on your science and enter-
tainment rates. Depending on your type of government, the number of cities in your
civilization, and each city’s distance from your capital, some portion of the overall com-
merce might be lost to corruption (which is also noted on the bars).The apportion-
ment is figured after the losses to corruption have been subtracted.
The Luxuries Box
The Luxuries Box shows what types of luxuries are affecting this city’s citizens.The box
shows all of the luxury resources the city is connected to.These have a direct and pow-
erful effect on your population’s happiness. Only one of each type has a happiness effect,
so only one of each is ever displayed.The number of “happy faces” displayed after each
luxury resource indicates the number of citizens affected by it.
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Production
Bars
Commerce
Food
Shields