games-pc sid s meiers-civilization iii 사용자 설명서

다운로드
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in its current situation are in the upper row. Just click the button (or use the shortcut
key) to give the unit its orders.
Culture:
Every city and every civilization now earns culture points for having Wonders
and cultural improvements, like Temples and Libraries.A city’s cultural value translates
into the size of its sphere of influence.Your cities’ combined spheres of cultural influence
determine your national borders. For explanations of the creation and benefits of cul-
ture, see the relevant sections in Chapter 11: Managing Your Cities and Chapter
12: Managing Your  Empire
.
Mouse cursor scroll:
Move your mouse cursor to any edge of the World Map, and
your view will shift in that direction until you move the mouse away from the edge
again or reach one of the poles. This is a handy way to see terrain that’s just out of sight
or to scan large areas. The arrow keys (not the numeric keypad arrows) also move 
the map, in increments.
Barbarians have been revamped:
The details are in Chapter 8: Units, but here are
the high points:
Barbarians don’t just spring up out of nowhere. Now, they originate from encamp-
ments and have names.Villages on the coast can spawn seagoing vessels.
There are no barbarian leaders. To get their gold, seek out and invade the barbar-
ian encampments.
Barbarians do not capture undefended cities. Now, they just pillage the place and
move on. They don’t give you that polite warning, either.
Units
Armed forces and other units are, while perhaps not the heart of a civilization, certainly
the parts you spend the most time dealing with. There’ve been a lot of changes here.
No more shields:
The familiar shields that every unit in the Civilization II game car-
ried have been replaced.A vertical health bar now accompanies every unit in the game.
The length of this colored bar indicates the overall health of the unit. The bar is 
separated into segments, each of which represents one hit point. Green still indicates a
healthy unit, yellow still means the unit has been somewhat damaged, and red still marks
a critically injured unit. In this game, the coloring on the unit’s uniform denotes
nationality. (You can change the way units are displayed using the preferences in the
Game menu.)
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