games-pc sid s meiers-civilization iii 사용자 설명서

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Minor Tribes and Barbarians
Villages of thatch-roofed huts scattered about the map indicate the presence of minor
tribes.These populations are too isolated, not organized enough, or too migratory to
develop into major civilizations. Minor tribes come in two flavors: active and passive.
Active tribes are warlike groups that periodically send out raiding parties.Their warriors
attack on sight and attempt to loot your towns and cities. If you find and obliterate an
active tribe’s village, you end the threat from that tribe (and get a bit of spare change in
the process).
Note to Experienced Civilization Players
Active tribes, as you might have figured out by now, are the new, Civilization III
version of the barbarians encountered in earlier versions of the Civilization game.The
village takes the place of the barbarian leader.
Though you might conquer the active tribes in your immediate area, new ones arise in
areas that are outside your cultural borders, in areas that are not currently seen.As time
passes, they appear at even farther distances from civilization.Thus, expanding your net-
work of cities over a continent eventually removes the threat of active tribes, because
the entire area has become more or less civilized by your urban presence.
Passive minor tribes react with a range of emotions to contact with your civilization.
There is no way to predict any particular vil-
lage’s response, but most of the possibilities are
favorable.
Here’s what can happen when you move a
unit into the village of a passive tribe:
Occasionally the tribe is sufficiently
advanced, yet awed by your emissary, to immediately form a new town and become
part of your civilization.
On the other hand, your troops might stumble on a village with an advance
unknown to your civilization. Graciously, they share their knowledge.
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The village
of a minor
tribe