games-pc sid s meiers-civilization iii 사용자 설명서

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A village might have access to gold.To placate your emissary, they might offer some
as a gift.
The tribe gathers their fiercest young warriors together to create a military unit to
join your civilization’s forces—as a gesture of alliance (and perhaps a way to be rid
of some young troublemakers).
Your emissary makes a horrible faux pas, and the minor tribe turns vicious.A num-
ber of hostile units come boiling out of the village to attack.
Your emissary arrives at a spot rumored to contain a village only to find the inhab-
itants long gone and the dwellings empty. Nothing occurs.
Your unit catches up with a particularly nomadic tribe and impresses them with
his or her goods and possessions.The minor tribe is willing to join your civiliza-
tion, though not necessarily interested in settling in their present location.The vil-
lagers become a Settler.
The minor tribe hands over a map of the surrounding area.
Movement
The Active Unit
How do you know whose turn it is to move? Every turn, the game activates each unit
in turn by marking it with a blinking cursor. (If the new active unit isn’t currently
onscreen, the map centers on it, too.) You can give orders to each unit as it becomes
the active unit (see “Orders” in Chapter 15: Reference: Screen by Screen).
If the active unit is difficult to see because it’s on the periphery of your view, or 
perhaps partially covered by something else (the World Map, for example), press the
Center key ([C]) to center the view on that unit.
There are two basic methods of moving units a square or two at a time: by keyboard
commands or using the mouse.The keyboard method uses eight keys of the numeric
keypad.The “5” key in the center is inactive; think of it as your unit’s position.The keys
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