games-pc sid s meiers-civilization iii 사용자 설명서

다운로드
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Attack strength shows the likelihood of inflicting damage when attacking an opponent. Units with
high attack strengths are useful for offensives (attacking the other unit first).
Defense strength represents the ability of a unit to defend itself when attacked; it is the likelihood
that damage will be inflicted on an attacking unit. 
Units with high defense strengths are use-
ful for defending cities and other positions against enemy troops.The terrain on which
a unit stands can also increase its defensive strength.
Movement points indicate how far a unit can travel in a turn; they’re explained in detail in
Chapter 7: Terrain and Movement, too.
Hit points indicate how much damage a unit can withstand before it is destroyed. Units with a
greater number of hit points can absorb more damage in combat. A green health bar
indicates that a unit has most of its hit points remaining, a yellow health bar means the
unit has been seriously damaged, and a red health bar shows that a unit is dangerously
near destruction. Hit points can be restored by skipping turns (pressing the Spacebar),
especially in cities with repair facilities. There is one exception to this rule: units do
not recuperate when they’re within enemy borders.A unit can gain additional hit points
by earning veteran and later elite rank.
Units can be on active status, which means they are activated (take their turn as the
“active unit”) each turn. Fortified 
or garrisoned units are inactive, and they remain so
even if rival units approach them, though they will defend themselves if attacked. A
unit carrying out any order that takes more than one turn is busy
. Clicking on a for-
tified, garrisoned, or busy unit activates that unit, and when the unit is active, you can
give it new orders.
Units can “see” only into adjacent terrain squares, unless they are on high terrain (such
as hills or mountains) or looking across water. In those cases, it can see twice as far—
but even a unit on a mountain can’t see over an adjacent mountain.
Early in the game, when most of the map is black, the observation limits are obvious.
Every square is either seen
explored, or dark. Dark areas are veiled in darkness and com-
pletely unexplored. Explored areas that are not currently seen (by you) are dimmed.
Seen squares are bright.
As time passes and you develop refinements and new advances, you can replace old
units with a progression of ever more capable ones. Modern units often fulfill special-
ized roles, and some have unique capabilities.You can also upgrade 
your older units in 
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