games-pc sid s meiers-civilization iii 사용자 설명서

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any city that has a Barracks improvement and is able to build the new unit. Move the
unit into the city and press [U].
For a chart of all the unit numbers and attributes, see the Appendix.
Military Units
Through the years, much of your time is spent moving and positioning
your “defense” forces.A strong military is, after all, the best defense against
rivals and barbarians. Military units are also your eyes, exploring and monitoring the
world as they move. Finally, they serve your offensive needs by defeating rival units and
capturing enemy cities.
Your military forces can be ground units (Legions, Cannons, and Horsemen, for exam-
ple), naval units (Galleys, Ironclads, Battleships, etc.), or air units (Fighters, Bombers, and
Helicopters). Non-military units are discussed in detail a little later. All units, whether
they are combat or non-combat oriented, are described in the Civilopedia.
Ground Units
The majority of the units in the game are ground units.These forces move
over the map square by square.They spend movement points according to
the type of terrain they are entering, and they attack rival units when you move them
into a square containing an enemy unit. Most ground units have an observation 
range of one square, unless they’re standing on a Hill or Mountain square.
Ground units can also pillage—that is, strip the countryside they’re crossing of any
improvements Worker units have built, tearing up roads, filling in irrigation ditches, and
collapsing mines.
Naval Units
Naval units move only through water squares and cities. Some naval units
(Galleys, Caravels, Galleons, and Transports) can carry ground units as 
passengers. Carriers can transport air units, and Submarines can transport missile units.
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