Roland Fantom-X8 Manual Do Utilizador

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Overview of the Fantom-X
 
Broadly speaking, the Fantom-X consists of a controller section, a 
sound generator section, and a sequencer section. These sections are 
internally connected via MIDI.
 
fig.04-001.e
 
Controller Section
 
This section consists of the keyboard, pad, pitch bend/modulation 
lever, panel knobs and buttons, and D Beam controller. It also 
includes any pedals that may be connected to the rear panel. The 
performance information generated when you do things such as 
press/release a key or pad, or depress the hold pedal is converted 
into MIDI messages and sent to the sound generator section, 
sequencer section, and/or an external MIDI device.
 
Sound Generator Section
 
The sound generator section produces the sound. It receives MIDI 
messages from the keyboard controller section and sequencer section 
and/or from an external MIDI device, generates musical sound 
according to the MIDI messages that were received, and outputs the 
sound from the output jacks or headphone jack.
 
Sequencer Section
 
This section records operations of the keyboard controller section as 
MIDI messages, and transmits the recorded MIDI messages to the 
sound generator section. MIDI messages recorded on the sequencer 
can also be transmitted from the MIDI OUT connector to allow the 
Fantom-X to also control external MIDI devices.
 
The Sampler section
 
A sampler is a device that captures sounds from a CD player or mic 
connected to the audio input or the digital input (or sounds from a 
wave file) as “samples.”
Samples you record can be used in the same way as the waveforms 
that are built into the internal sound generator. (p. 141)
The Fantom-X can load WAV or AIFF format wave files as samples 
via a USB connection. Loaded sample can be used in patches or 
rhythm sets.
When using the Fantom-X, you will notice that a variety of different 
categories come into play when working with sounds. What follows 
is a simple explanation of each sound category.
 
Tones
 
On the Fantom-X, the tones are the smallest unit of sound. However, 
it is not possible to play a tone by itself. The patch is the unit of 
sound which can be played, and the tones are the basic building 
blocks which make up the patch.
 
fig.04-002.e
 
Tones consist of the following five components.
 
WG (Wave Generator)
 
Specifies the PCM waveform (wave) that is the basis of the sound, 
and determines how the pitch of the sound will change.
The Fantom-X has 1,480 different waveforms. All patches built into 
the Fantom-X consist of combinations of tones which are created 
based on these waveforms.
 
There are four wave generators for each rhythm tone 
(percussion instrument sounds).
 
TVF (Time Variant Filter)
 
Specifies how the frequency components of the sound will change.
 
TVA (Time Variant Amplifier)
 
Specifies the volume changes and the sound’s position in a stereo 
soundfield.
 
Envelope
 
You use Envelope to initiate changes to occur to a sound over time. 
There are separate envelopes for Pitch, TVF (filter), and TVA 
(volume). For example if you wish to modify the way in which the 
sound attacks or decays over time, you would adjust the TVA 
envelope.
 
How the Fantom-X Is Organized
 
Basic Structure
Controller Section (controllers 
such as keyboard, pad, pitch bend lever, etc.)
Sound 
Generator 
Section
Recording
Playback 
Sequencer
Section
Play
Sampler 
Section
Sampling
Resampling
Audio Input
 
Classification of Fantom-X Sound 
Types
WG
Pitch
Envelope
TVF
TVF 
Envelope
TVA 
Envelope
TVA
LFO 1
LFO 2
control signal
Tone
audio signal
Fantom-X678_r_e.book 26 ページ 2005年5月12日 木曜日 午後4時40分