For Dummies iPhone Application Development, 3rd Edition 978-0-470-87996-2 Manual Do Utilizador

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978-0-470-87996-2
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Part I: Getting Started 
When you get to Paddington Station, you really don’t have a clue where the 
hotel that someone at the office booked for you might be. You touch Getting 
Around, and the application allows you to use the hotel address that is in 
your iPhone Contacts, and then gives you your options when it comes to 
finally finding that big, comfortable, English bed. These options include walk-
ing, taking a taxi, and public transit. You touch Tube, and it directs you to the 
nearest Tube stop and then displays fares, schedules, and how to buy a ticket.
 
Figure 1-1: 
The Mobile
Travel411 
application 
can use 
your current 
location.
 
How much of a fantasy is this?
Not much. Most of this application already exists. What’s more, it took me 
only a little more than three months to develop that application, starting 
from where you are now, with no iPhone programming experience.
Creating a Compelling User Experience
What users are after — and what devices like the iPhone enable — is when 
the separation between them and
 ✓ 
Other people
 ✓ 
Tools and information
 ✓ 
The application itself
is reduced to almost nothing.
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