For Dummies iPhone Application Development, 3rd Edition 978-0-470-87996-2 Manual Do Utilizador

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978-0-470-87996-2
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Part I: Getting Started 
The final dimension is the application itself, or more precisely, how the user 
interacts with the application. The Multi-Touch user experience sets it up so 
that the user is naturally more connected to the device — there is no mouse 
or keyboard acting as an intermediary — and what’s more, Apple promotes 
the use of gestures as much as possible rather than the use of controls. If you 
want to move a map annotation, don’t show arrow or direction controls or 
force the user type in a new address (although sometimes that may be the 
way to go) — let the user drag it to where she wants it to be, and provide 
feedback along the way.
The iPhone allows an immediacy and intimacy as it blends mobility and the 
power of the desktop to create a new kind of freedom. I like to use the term 
user experience because it implies more than a pretty user interface and nice 
graphics. A compelling user experience enables users to do what they need 
to do with a minimum of fuss and bother. But more than that, it forces you to 
think past a clean interface and even beyond basic convenience (such as not 
having to scroll through menus to do something simple).
Compelling Content in Context — 
What the App Does
There are a lot of different kinds of applications on the iPhone, ranging from 
Utility applications like Weather to communication-heavy ones like FaceTime 
to others that connect you to information and computing power on the Web 
or even to social networking communities.
These applications shine when they enable you to do what you’d never want 
to do on the desktop (or even a laptop), either because you don’t have the 
hardware or because, even if you did have the hardware, doing it that way 
would be way too inconvenient. (The added bonus to such applications is 
that they’re available no matter where you are.)
Imagine being at Heathrow, dead tired, taking out your laptop in the middle 
of a crowded terminal, powering it up, launching the application, and then 
navigating through it with the touchpad to get the information I got easily 
while holding the iPhone in one hand. I want that kind of information quickly 
and conveniently; I don’t want to have to dig my way to it through menus 
or layers of screens (or even going through the hassle of finding a wireless 
Internet connection). Seconds count. By the time any road warrior tied to a 
laptop did this at Heathrow, I would already be on the Heathrow Express.
And don’t forget games and other pieces of frivolous (that’s the point) enter-
tainment to while away the time while waiting in line.
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