pyrocluster cinema 4d 9 Manual Do Utilizador

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PYROCLUSTER
REFERENCE 11
Settings for 
the Volume 
Tracer Material
The PyroCluster Volume 
Tracer is required for 
rendering the PyroCluster 
effects. Assign it to the 
object within which you 
want to use PyroCluster.
The Volume Tracer is the part of PyroCluster that controls how the effect will be 
rendered and where it will be rendered. The settings you make for the Volume Tracer 
will greatly affect the render quality and render speed for the effect.
There are no hard-and-fast rules for these settings, it will be different for every scene 
and will completely depend upon what is being rendered, so some experimentation 
will always be required to find the optimum settings for a Volume Tracer. See ‘How 
are PyroCluster effects created?’ earlier in this chapter for further advice.
The  Volume  Tracer  is  a  special  ‘material’  and  is  created  in  a  similar  way  to  other 
materials in CINEMA 4D.
To create a new Volume Tracer material:
-   In the Material manager, choose File > PyroCluster - VolumeTracer.
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Remember, to create PyroCluster effects you need to add at least two 
materials: VolumeTracer and PyroCluster. See ‘Creating a PyroCluster Effect’ 
earlier in this chapter.
You may have more than one Volume Tracer in a scene. Each Volume Tracer controls the 
rendering of all PyroCluster effects that are encompassed by the object to which the 
Volume Tracer has been assigned. Each Volume Tracer may have its own settings.
You can edit the Volume Tracer’s settings in the Attribute manager or in the Material 
Editor.
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The Volume Tracer settings are ‘global’ insofar that they affect the rendering 
of all PyroCluster puffs that are encompassed by the object to which the 
Volume Tracer is assigned.
Create a PyroCluster 
VolumeTracer ‘material’ in the 
Material manager and select it 
to see its global settings in the 
Attribute manager.
Render Objects, Render Hidden Objects
To render PyroCluster effects in a scene, enable Render Objects. To render any hidden 
PyroCluster particle systems, enable the Render Hidden Objects option.