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PYROCLUSTER
REFERENCE 33
Cylindrical Distance page
If you want to preview puffs while making changes to parameters, enable
the Preview option on the Shape page.
the Preview option on the Shape page.
These settings are almost
identical to those on the
Distance page. To switch on the
cylindrical effect, enable the
Use Cyl.Distance Effects option.
With these settings, two invisible concentric cylinders are notionally positioned on
top of the emitter, facing in the direction that particles are being emitted. Puffs in
the cavity between the inner and outer cylinders may have their color, radius and
luminosity adjusted according to how far away they are from the inner cylinder.
top of the emitter, facing in the direction that particles are being emitted. Puffs in
the cavity between the inner and outer cylinders may have their color, radius and
luminosity adjusted according to how far away they are from the inner cylinder.
This enables you to create effects that are more or less cylindrical in shape, such as
smoke forming around a column of fire. This is contrast to the sphere used on the
Distance page.
Distance page.
Use Cyl. Distance Effects
If you want puffs that are in the cavity to change in color, radius or luminosity
depending on how far away they are from the inner cylinder wall, enable this option
and set the parameters on this page as desired.
depending on how far away they are from the inner cylinder wall, enable this option
and set the parameters on this page as desired.
Emitter Direction
Set this option to the direction in which the emitter emits particles.
Near Range, Far Range
The cylindrical cavity inside
which distance effects take
place is defined by the Near
Range and Far Range values.
Near Range
Far Range
Emitter
These two values define the size of the cylindrical cavity in which puffs will be
influenced. Puffs in this cavity may have their color, radius and luminosity adjusted
using the gradients on this page. If you want the gradients to control puffs the
moment they are emitted, set Near Range to 0.
using the gradients on this page. If you want the gradients to control puffs the
moment they are emitted, set Near Range to 0.