Справочник Пользователя для games-pc galactic civilizations

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Example: 
(This example is not meant to suggest that you loose one point of influence for every sector – just to 
have easy numbers for the calculations which do show influence dropping with range.) 
 
There is a planet worth 2 influence to you in the centre square, and to its left is an enemy planet, 
although the sector belongs to you.  For simplicity, assume that besides the 2 influence for your 
planet, the rest is from your civilization’s influence attenuated by distance.  Looks like you have a 
great source of influence off the grid to the lower right, and distance is reducing the influence you 
get. 
 
Lets assume that after steps 1-4, your influence in a particular 3x3 grid is as follows: 
[5][6][7] 
[6][9][8] 
[7][8][9] 
Now, when we apply steps 5 and 6, the middle sector’s influence goes to (5+6+7+6+8+7+8+9) + (5 
x 9), which is 56+45 = 101 
 
In the neighboring sector (to the left) where the enemy planet is, the grid looks like: 
[4][5][6] 
[5][6][9] 
[6][7][8] 
Now, when we apply steps 5 and 6, the middle sector’s influence goes to (4+5+6+5+9+6+7+8) + (5 
x 6), which is 50+30 = 80 
 
Now assume you build a starbase in the same sector as our planet, and upgrade it to a trade centre – 
this will improve your influence in that sector by 25% at step 4.  What is the effect on the sector with 
the enemy planet?  It goes to (4+5+6+5+(1.25*9)+6+7+8) + (5 x 6) which is 82. 
 
(For comparison, in the sector with the starbase and the planet, influence has gone from 101 to 111, 
since the 5 x multiplier is applied to the influence as modified by the starbase.) 
 
Tip: Especially at higher levels of intelligence, the other civilizations are very sensitive to you 
building cultural influence starbases in their sectors, and may at times threaten war if you don’t hand 
the starbase over – where it would help bolster their influence! 
 
The United Planets 
  
When you research the technology “Diplomacy” you are automatically inducted into the United 
Planets. Other civilizations are inducted as you meet them. 
  
Generally speaking, the United Planets is a great way to try to mold the galaxy (and the game) to 
your liking. Want planetary bombardment units to soften up the enemy? They’re illegal at the start 
but maybe that will come up and you can vote for it.  What about making it illegal to attack freighters 
during war? Or requiring universal truces for 10 years?  Even wealth redistribution can be permitted. 
Use your influence to take from the rich to give to you.