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Most other players prefer to leave Earth with a large population, and send out 100-300 pop ea, 
depending on how Earth’s population growth is going.] 
 
Remember to use the spending sliders: focus your spending on military for a few turns to churn out 
colony ships, or on research to grab that important tech.  When you don’t have an urgent goal, a 
somewhat even spread (subject to your style) is a good idea. Learning to use this slider a lot is one of 
the key tricks to getting better at the game. 
 
In the mid to late game, consider using your better planets to products warships and your lesser 
planets to build constructors. The non-military one won’t need expensive ship building 
improvements, saving you a few bc. 
 
Consider “rushing” to particular trade goods – some to deny them to the enemy (Tri-Strontium and 
Grav Accel), and others because of the wonderful trades you can do, like getting alien civilizations to 
attack one another, or trade you lots of technologies.   
 
 
 
If an enemy is using influence against you, countering with influence is likely to be difficult and 
unlikely to work (although it willhelp in the short term). Consider countering with combat vessels!  
Similarly, a militarily-superior enemy (or friend) can be conquered by influence… 
 
If you get in a rut, try playing very differently – go for a type of win you haven’t played tried before, 
or change your morality considerably. I am usually an goodie-two-shoes economist – I win because 
my economy – and production – massively overpowers my enemies – so I favor appeasement tactics 
until I have significant forces. But games when I attacked early (and or play evil) provided key 
insights to improving my game, as well as an unexpectedly large dose of fun!  
 
Do not hesitate to move up or down a difficulty level depending on what is happening to you.  If you 
just cannot win, drop down a level… the learning you do while winning is much better than 
rehearsing your errors at a higher level of difficulty (and that wall you are hitting your head against 
hurts so much).  With each new release, many of us find the AI a bit harder, and drop down a level so 
we can win, and then slowly move back up.  If you are finding it easy, do up a level of difficulty: this 
game gets very very hard, as the AI gets very very good. 
 
Basic Walkthrough  
 
When you first load Galactic Civilizations you are presented with the main menu. Choose create a 
new civilization.  The next screen allows you to pick your political party and your civilization 
advantages. For your first game, none of these things matter that much. You will want to pick a tiny 
or small galaxy, however for your first try. The next screen allows you to pick your opponents. Put 
their intelligence to “idiot” so that you don’t have to worry about being conquered early in the game. 
 
Once you are in the game, you will be greeted by the status report screen that gives you an outline on 
what has occurred. When you are done there, close that and pick a technology. For starting out, we 
suggest choosing Communication Theory since this will lead you to be able to research Universal 
Translators
 which allow you to speak to alien civilizations. 
 
Once you are actually in the game, you will see that you have two ships. The first one is a survey 
ship called the USS Hero. This ship can explore anomalies. Anomalies are the various weird visual