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On keeping your people happy
Don’t worry too much about keeping people’s morale terribly high. Even the most popular leaders
have a hard time keeping their approval rating over 55%. Try to keep it over 50% so that you have a
good chance of winning elections.
On increasing your influence
There are social projects that can build up your influence. But more importantly, you can add
modules to your star bases that will magnify your influence in a given sector. Remember that new
modules become available when you research new technologies.
On Taxing and Spending
Just remember that your spend rate determines what percentage of your industrial capacity you are
using. Many new players mistakenly believe that if they put their spend rate to 100% that they should
have a balanced budget. If your industrial capacity is weaker than your financial power, you can have
a 100% spend rate and still make money. That means you need to build more factories and power
plants. Additionally, higher taxes mean lower morale.
On maintaining relations
If you’re an evil civilization, you’re going to have a hard time getting along with others no matter
what. But otherwise, you can keep your relations good through trade, gifts, and generous
negotiations. The AI remembers how it’s been treated in diplomatic discussions and bases its
behavior based on that.
Don’t worry too much about keeping people’s morale terribly high. Even the most popular leaders
have a hard time keeping their approval rating over 55%. Try to keep it over 50% so that you have a
good chance of winning elections.
On increasing your influence
There are social projects that can build up your influence. But more importantly, you can add
modules to your star bases that will magnify your influence in a given sector. Remember that new
modules become available when you research new technologies.
On Taxing and Spending
Just remember that your spend rate determines what percentage of your industrial capacity you are
using. Many new players mistakenly believe that if they put their spend rate to 100% that they should
have a balanced budget. If your industrial capacity is weaker than your financial power, you can have
a 100% spend rate and still make money. That means you need to build more factories and power
plants. Additionally, higher taxes mean lower morale.
On maintaining relations
If you’re an evil civilization, you’re going to have a hard time getting along with others no matter
what. But otherwise, you can keep your relations good through trade, gifts, and generous
negotiations. The AI remembers how it’s been treated in diplomatic discussions and bases its
behavior based on that.
Reference
In this section we will give you some of the early parts of the technology tree along with other key
data that allows you to get a better idea of which strategies to take.
Technology Tree
A copy of the current technology tree can be found at:
http://www.galciv.com/survive/docs/gfx/techtree.jpg
Galactic Civilizations Tutorial
When you load up the game for the first time, you’ll want to start a new game. The first screen will
ask you what political party you want. There’s no wrong answer on this part. In terms of spreading
out your 10 freebie abilities, sensor range can be pretty helpful for new players since it allows your
ships to explore much faster. You can’t really go wrong with the others.
ask you what political party you want. There’s no wrong answer on this part. In terms of spreading
out your 10 freebie abilities, sensor range can be pretty helpful for new players since it allows your
ships to explore much faster. You can’t really go wrong with the others.
Choosing Opponents
The AI in Galactic Civilizations is no slouch. So don’t pick “Smart” for the intelligence of a
computer player unless you’re quite experienced. If you’re new, choosing “idiot” for intelligence is
probably prudent.
In terms of whether they are good or evil, that depends on how you want to play. Good civilizations
tend to stick together, evil ones don’t but are more likely to pray on the weak than a good one. An
computer player unless you’re quite experienced. If you’re new, choosing “idiot” for intelligence is
probably prudent.
In terms of whether they are good or evil, that depends on how you want to play. Good civilizations
tend to stick together, evil ones don’t but are more likely to pray on the weak than a good one. An