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Universalists 
The key to winning is really through a balance of all factors. Universalists don’t focus on any 
particular issue but instead moderate between many views. As a result, Universalists provide a 10% 
trade bonus, a 10% research bonus, a 10% bonus to ship defenses, a 10% bonus to ship repair, a 10% 
bonus to starship speed. While some argue that these miniscule advantages they provide are a waste 
of time, they counter that when combined with other advantages received in the future that they can 
make quite a difference. 
  
Creating your own human faction 
 
 
 
After choosing your political party, you can add up to 10 ability bonus points to key areas of your 
civilization. This is how you create your own human faction. The cost of increasing each ability 
varies. The available abilities and their costs are: 
 
Courage 
Bravery is not only respected by alien civilizations, but can also give your Soldiers the advantage 
when fighting a close land battle. Boost this by increasing your Bravery Ability. 
Brave (+25%) Cost: 1 pt. 
 
Creativity 
Put the Right side of you brain to good use! Creative Empires will have a higher likelihood of 
making groundbreaking discoveries traditionally unavailable. 
Highly Creative (+25%) Cost: 1 pt. 
 
Tip: This manifests in your survey ships (initially USS Hero) finding tech breakthroughs when 
exploring anomalies. 
 
Defense 
Keep your pilots safe with a mighty Defense Ability. The hulls of your ships will be strengthened to 
protect from enemy firepower. 
Advanced (+10%) Cost: 1 pt. 
Gifted (+20%) Cost: 2 pts. 
Master (+30%) Cost: 3 pts. 
 
Tip: If your BattleAxe’s defense would be 6, and your have +50% Defense ability, then the ship has 
a defense of 9. 
 
Diplomacy 
Raise your negotiation skills with a boost in your Diplomacy Ability. When trading with other 
civilizations, you'll have an easier time getting what you want.  The better your diplomacy rating