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Universalists
The key to winning is really through a balance of all factors. Universalists don’t focus on any
particular issue but instead moderate between many views. As a result, Universalists provide a 10%
trade bonus, a 10% research bonus, a 10% bonus to ship defenses, a 10% bonus to ship repair, a 10%
bonus to starship speed. While some argue that these miniscule advantages they provide are a waste
of time, they counter that when combined with other advantages received in the future that they can
make quite a difference.
The key to winning is really through a balance of all factors. Universalists don’t focus on any
particular issue but instead moderate between many views. As a result, Universalists provide a 10%
trade bonus, a 10% research bonus, a 10% bonus to ship defenses, a 10% bonus to ship repair, a 10%
bonus to starship speed. While some argue that these miniscule advantages they provide are a waste
of time, they counter that when combined with other advantages received in the future that they can
make quite a difference.
Creating your own human faction
After choosing your political party, you can add up to 10 ability bonus points to key areas of your
civilization. This is how you create your own human faction. The cost of increasing each ability
varies. The available abilities and their costs are:
Courage
Bravery is not only respected by alien civilizations, but can also give your Soldiers the advantage
when fighting a close land battle. Boost this by increasing your Bravery Ability.
Brave (+25%) Cost: 1 pt.
Creativity
Put the Right side of you brain to good use! Creative Empires will have a higher likelihood of
making groundbreaking discoveries traditionally unavailable.
Highly Creative (+25%) Cost: 1 pt.
Tip: This manifests in your survey ships (initially USS Hero) finding tech breakthroughs when
exploring anomalies.
Defense
Keep your pilots safe with a mighty Defense Ability. The hulls of your ships will be strengthened to
protect from enemy firepower.
Advanced (+10%) Cost: 1 pt.
Gifted (+20%) Cost: 2 pts.
Master (+30%) Cost: 3 pts.
Tip: If your BattleAxe’s defense would be 6, and your have +50% Defense ability, then the ship has
a defense of 9.
Diplomacy
Raise your negotiation skills with a boost in your Diplomacy Ability. When trading with other
civilizations, you'll have an easier time getting what you want. The better your diplomacy rating
civilization. This is how you create your own human faction. The cost of increasing each ability
varies. The available abilities and their costs are:
Courage
Bravery is not only respected by alien civilizations, but can also give your Soldiers the advantage
when fighting a close land battle. Boost this by increasing your Bravery Ability.
Brave (+25%) Cost: 1 pt.
Creativity
Put the Right side of you brain to good use! Creative Empires will have a higher likelihood of
making groundbreaking discoveries traditionally unavailable.
Highly Creative (+25%) Cost: 1 pt.
Tip: This manifests in your survey ships (initially USS Hero) finding tech breakthroughs when
exploring anomalies.
Defense
Keep your pilots safe with a mighty Defense Ability. The hulls of your ships will be strengthened to
protect from enemy firepower.
Advanced (+10%) Cost: 1 pt.
Gifted (+20%) Cost: 2 pts.
Master (+30%) Cost: 3 pts.
Tip: If your BattleAxe’s defense would be 6, and your have +50% Defense ability, then the ship has
a defense of 9.
Diplomacy
Raise your negotiation skills with a boost in your Diplomacy Ability. When trading with other
civilizations, you'll have an easier time getting what you want. The better your diplomacy rating