Справочник Пользователя для games-pc ultima vii part two

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LESSONS OF THE PAST
I put this history to paper for but one reason: posterity. Future generations should
know of the events that led to our emigration to the Serpent Isle, that they may
avoid repeating the mistakes of their forebears. Know that ruling power should be
granted to no single individual, for such will turn any lord into a tyrant, especially
one already weak in character. Mark well what is documented here. Shouldst all my
research be for naught, leaving my body lifeless and withered, this record shall be all
that is left as a reminder of the past.
What is known of our history begins centuries ago, before the unfortunate
Sosarian unification. Eight great kingdoms coexisted, albeit often uneasily, upon a
fantastic world. This land upon which we lived we called Sosaria. Despite frequent
outbreaks of violence, the times were good and the people happy. At this point, even
Lord British, monarch of one of the eight kingdoms, ruled with an even hand.
First Age of Darkness
Then came the time when a terrible sorcerer rose to power. The cruel Mondain,
seeking the keys to immortality — not a bad pursuit in and of itself — slew his father
for secreting away such knowledge. Focusing his awesome powers against the eight
kingdoms, Mondain began his onslaught, planning soon to control all of Sosaria.
L o rd British, unable to marshal his own forces, summoned a hero — an outsider,
no less — to confront the wicked mage and protect his precious kingdom. Only with
the aid of this stranger was the land re t u rned to its former state. Mondain’s artifact of
d e s t ruction, the gem of power, was annihilated, as was he.
An interesting note touching on the foreign hero: There were many reports that
colorful gates of magical light had begun to appear, gates that seemed to be linked
directly with the phases of the Sosarian moons, Trammel and Felucca. Rumors hold
that it was through a gate such as this that the stranger didst arrive.
For reasons still unknown, the destruction of Mondain caused great upheaval.
As much as thre e - f o u rths of Sosaria simply disappeared, wrenched from the world
as if it had never existed. Among the missing
lands were Shamino’s kingdom (the
Lands of Danger and
Despair), the Lands of the
Dark Unknown and the
Lands of the Feudal Lord s .
It is interesting to note
that only the realm of Lord
British re m a i n e d .
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