Справочник Пользователя для Magnavox Trigger Happy

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Trigger Happy 
289 
 
beating your friends and competing with your friends 
than doing the same thing with computer-controlled 
opponents.” 
This is similar to the pleasure of playing doubles in 
tennis, or playing a rubber of bridge; perhaps it is 
closer, however, to that of board games, which have 
always been advertised as social tools, fun for friends 
and family. Indeed videogames might be seen in this 
way as the logical next step from board games. The 
history of the board game sees a gradual moving away 
from the physical apparatus of the board, and an 
increased focus of attention on the players themselves, 
from the totally board-dependent games like chess and 
checkers, to games such as Monopoly or Risk where a 
lot of the action (alliance-forming and back-stabbing) 
takes place off the board, to Trivial Pursuit, where the 
board does little more than keep track of the score. 
Videogames extrapolate from this trend ad infinitum, 
because there is no physical stuff being moved around 
at all, just patterns of photons. 
But the social aspect of board games and certain 
sports is multiplied innumerable times in the 
burgeoning phenomenon of online videogaming. Now 
there is a possibility of social play that is far greater 
than at any time before in human history. Users can