Roland V-Synth 用户手册

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页码 180
 
36
Creating a Patch
 
Deleting Patches (PATCH 
 
Delete)
 
Delete unneeded patches from the internal memory.
 
1.
 
Touch <
 
 
> in the upper right of the screen.
 
A pulldown menu appears.
 
fig.01-05_50
 
2.
 
In the pulldown menu, touch <PATCH Delete>.
 
The PATCH Delete List window appears.
 
fig.03-06a_50
 
3.
 
From the list, select the patch that you want to delete.
 
Either turn the VALUE dial or use [INC/+][DEC/-] to select a 
patch. You can also select a patch by touching it on the display.
 
Each screen in the PATCH Delete List window shows a group of 
16 patches. To view other patches, touch <017-032>–<241-256>, 
located at either side of the screen. To view higher-numbered 
patches, touch <257-512>, located at the bottom of the screen.
 
4.
 
Touch <Execute>.
 
The selected patch will be deleted.
 
5.
 
If you want to continue deleting other patches, repeat steps 
3 and 4.
 
6.
 
Press [EXIT].
 
The PATCH Delete List window closes.
 
Functions of Patch Parameters
 
This section explains the functions the different patch parameters 
have, as well as the composition of these parameters.
 
Parameters marked by “
 
 
” can be controlled by specific MIDI 
messages (Matrix Control). In the PATCH Edit Com Matrix Ctrl 
screen you can specify how the parameter will be controlled (p. 
38). Parameters marked by “
 
 
” can be controlled by panel 
buttons or knobs.
 
Settings Common to the Entire Patch 
(Common)
 
General
 
fig.03-07_50
 
Structure Type 
 
 
Specifies how the various sound-creating elements will be combined.
 
Value
TYPE1:
 
 This is the most conventional structure. Different sounds 
from OSC1 and OSC2 are mixed by MOD, processed by COSM1 to 
create the tonal character (e.g., using SBF (Side Band Filter)), and 
then processed by COSM2 to adjust the tone (e.g., using TVF).
 
TYPE2:
 
 This structure connects OSC1 and OSC2 asymmetrically. 
This is effective when using a modulation that has the modulator set 
to anything other than “MIX.” Typically, you will use OSC1 and 
COSM1 to create the basic sound, then select the OSC2 sound and 
MOD settings to add variation, and finally select TVF in COSM2 to 
adjust the tone.
 
TYPE3:
 
 In this structure, OSC1 is paired with COSM1, and OSC2 is 
paired with COSM2. You can use a controller such as the Time Trip 
Pad to morph between the sound created by OSC1 and COSM1 and 
the sound created by OSC2 and COSM2.
 
Portamento (Portamento Switch)
 
Specifies whether the portamento effect will be applied (ON) or not 
(OFF).
 
Value:
 
 OFF, ON