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65
 
Chapter 1 Creating Your Own Drum Kit (Kit Edit)
 
1
 
“CH10Priority (Channel 10 Priority)” to determine whether 
the instrument (the drum kit part) or the percussion set 
instrument (the percussion part) is to be played when the note 
number is received (SETUP/MIDI COMMON/CH10Priorty; 
p. 98).
 
When Setting Multiple Pads to the Same Note 
Number
 
When using an external MIDI device to play TD-6V drum kits, 
if overlapping note numbers are received, the instrument 
assigned to the pad connected to the lowest-numbered trigger 
input is sounded.
When note numbers for the head and rim are duplicated, the 
head instrument is played.
When the pad is struck, the note number set for the pad is 
sent.
 
When the same note number is assigned to more than one 
pad, then “
” appears in the settings screen for the pad that 
is prevented from sounding even when the Note Number is 
received.
 
fig.01-040ai
 
The following appears in the display when “38 (D2)” is 
specified for the head (H02) and rim (R02) of Trigger Input 2 
(SNARE) and the head (H04) of Trigger Input 4 (TOM1).
 
fig.01-042ai.e
 
In this case, when Note Number 38 (D2) is received, the 
instrument assigned to the HEAD of TRIGGER INPUT 2 
(SNARE) is played.
 
MIDI Gate Time for Each Pad 
(Gate Time)
 
For each pad, you can specify the length of time the note will 
“hold” during transmission from the MIDI OUT. 
Percussion sound modules normally produce sound only in 
response to “Note on” messages, and ignore “Note off” 
messages. However general-purpose sound modules or 
samplers do receive the note-off messages that are transmitted 
and respond by turning off the sound.
At the factory settings, the Gate Time setting is set to the 
minimum value, since a drum sound module will likely not 
make use of it. If a sound module received this data as it is 
receiving a Note OFF message, the interval will be too short, 
so most sounds will not be played (or it may sound like barely 
perceptible noise). To avoid this problem, set a longer gate 
time for each pad that is to be played.
 
 
fig.01-045_50
 
Gate Time: 0.1–8.0 sec (0.1 sec. steps)
Trigger Input 2 (SNARE) Head
Trigger Input 2 (SNARE) Rim
Trigger Input 4 (TOM1) Head
TD-6KV_e.book 65 ページ 2005年1月24日 月曜日 午後7時4分