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4. Palettes - Page 51
PearlExpertTitan_Man_v3.doc 29/03/2010 13:28:00
4. Palettes
This chapter contains: About palettes; shared and normal palettes;
recalling a palette; storing a palette; palette masks.
When programming a show you will find that you frequently use
When programming a show you will find that you frequently use
certain positions, colours, etc. The Pearl lets you store these settings
so you can recall them at the touch of a button rather than having to
find them on the wheels every time. Palettes are stored and selected
using the grey Palette buttons, or touch buttons on the Touch Wing,
and you can set legends for the palette values so that you know what
you’re getting.
4.1
Create
4.1.1
Palette values stored as a reference
The most important thing about palettes is that when you use a
palette value in a cue, the Pearl stores a reference to the palette,
rather than the actual value. This means that if you program your
cues using palettes, you can easily change all the positions in your
show just by reprogramming a few palette entries rather than having
to reprogram all the cues. This is handy if you are touring and have
to cope with different stages or truss heights every show.
4.1.2
Which attributes are stored in palettes
A palette entry can store any or all attributes of a fixture, so you
could store position, colour and gobo in the same palette entry.
However, it’s easier to operate the Pearl if you have some palettes
which only set positions, some for colour, some for gobo and so on.
It’s also best to group similar palettes together on the console
buttons to make them easier to find, so have an area for Colour
palettes, and another area for Position palettes, and so on.
The Touch Wing has separate windows for Position palettes, Colour
The Touch Wing has separate windows for Position palettes, Colour
palettes and Gobo/Beam
palettes. If these windows are
not shown you can show them
by pressing View, [Open
Workspace Window], then
[Position], [Colour] or
[Gobo/Beam].
In addition, palettes may be
In addition, palettes may be
either Shared or Normal. Shared
palettes are used where the
same value is set for all fixtures
of the same type – for example
when setting colours, the “Red”
palette would set the same
colour values for “Red” to all
MAC 2000 fixtures. Normal
palettes are used when each
fixture requires its own value -
for example when programming