RGB Spectrum DGY 201 Benutzerhandbuch
C O M M A N D L I N E I N T E R F A C E
Command Summary
350-8697
DGy Model 201 User Guide
108
. . . . .
DeleteMARK
<markNum | markName
|
-ALL>
-ALL>
The
DMARK
command deletes the given event
mark if the event mark is in the clip currently being
played (or paused).
With the argument “-ALL,” DeleteMark deletes all
With the argument “-ALL,” DeleteMark deletes all
event marks in the current clip.
Without an argument, this command deletes the
Without an argument, this command deletes the
currently selected event mark (if the DGy is paused
on an event mark).
EditMARK
<markNum |
markName>
<markName>
The
EMARK
command names (or renames) the
specified event mark, if the event mark is in the clip
currently being played (or paused).
Initially each event mark is assigned a number. The
Initially each event mark is assigned a number. The
EditMARK command may be used to associate a
descriptive name with that number.
MarkNames must have at least one alpha
MarkNames must have at least one alpha
character and must contain no white space. The
markName "ALL" is illegal.
ListEVeryMARK
(none)
The
LEVMARK
command lists the timecode and
description of all event marks in all clips on both
disks. Retrieval time will be dependent upon the
total number of event marks.
ListMARK
<markNum | markName
|
-ALL>
-ALL>
The
LMARK
command displays the timecode and
description of the mark number specified, if the
mark is in the clip currently being played (or
paused). The optional “-ALL” argument provides a
list of all marks.
Example
List all marks of the current clip (player currently
List all marks of the current clip (player currently
paused on the clip)
lmark -all
lmark -all
MARK
(none)
Event marks can be made during record or
playback. If a
MARK
is issued during record the
event mark is created using the current record time.
If a MARK is issued during playback the event mark
is created using the time stamp of the original
recording.
NEXTMARK
(none)
The
NEXTMARK
command sends the recorder to
the next event mark from the current position, and
cues there. To play from that spot you must issue a
PLAY
or
Pause
command.
NEXTMARK
will only seek within the current clip,
and will not wrap.
Table 6-10.
DGy 201 Play and Record Commands (Continued)
Command
Arguments
Description