games-pc serf city Manual De Usuario

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profession in the direction of the arrow.
The diagram is presented as follows: the
farmer (in the upper right) delivers the
wheat to the miller and the pig farmer.
The miller delivers the flour to the baker
who, in turn, delivers the bread. The
pig farmer delivers pigs to the butcher
who delivers the meat. The fisherman
(in the lower left) delivers the fish. The
bread, meat, and fish are the three
foods that are delivered to the mines.
The pointers are important in this dia-
gram. There are two types:
1. This is the supply pointer (for
the pig farmer or the miners, for exam-
ple). The dial is, from left to right: red
(no supply), yellow (good supply), and
green (excellent supply). This dial indi-
cates the supply of the professions; the
more merchandise they receive, the
better off they are. The pig farmer
prefers having a lot of wheat to feed his
pigs, rather than a meager, or non-exis-
tent, supply.
2. This is the activity pointer (for
the miller or butcher, for example). This
dial is, from left to right: red (no work),
green (a lot of work), and yellow (too
much work). This means that the ideal
situation for the person receiving the
merchandise is to receive neither too
much nor too little. If the miller does
not receive enough wheat, he has no
work and his windmill is useless. If he
receives a normal delivery, his mill is
active and he is busy. If he receives too
much wheat, however, he is unable to
keep up with the work. The mill turns
constantly, but the wheat arrives too
quickly and begins to pile up. After a
while, you have to put this surplus in a
warehouse. If you build another wind-
mill, you can produce more flour. Later,
when you have ten millers, you can see
the average activity rate for all the
windmills. You see if the mines are
well-supplied, and if the pig farmer is
receiving enough wheat to feed his
pigs. Don’t be surprised if you don’t see
a pointer at the beginning of the game,
as the food supply for a mine cannot be
indicated if it does not exist.
Merchandise Statistics
These statistics are identical to
those for food, except that
they represent all merchandise
except food. The suppliers of raw mate-
rials are indicated to the left (miners, for
example). The intermediate professions
are in the center (casters, for example).
The users are to the right (knights, for
example).
The arrows indicate the direction of the
delivery, as explained above. The oth-
ers function as per the food chain. The
only difference is that certain profes-
sions (casters and blacksmiths) cannot
do anything if there is iron but no coal.
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The Economy
player who places his castle first is
momentarily the only person to possess
land and a building (100%).
To see the production statistics concern-
ing 
all players, left-click on the lower
left icon. These statistics indicate the
type and quantity of merchandise pro-
duced. The vertical scale corresponds
to the quantity, in units. The horizontal
scale represents the time.
In these statistics, the time counted is
around two hours. At the beginning of
the game, these statistics are at zero
(you have not produced anything yet).
Later on, however, you can choose at
the bottom of the screen the merchan-
dise that your serfs produce. From trees
to tools, you find all the different types
of merchandise. 
If you have, for example, selected the
trees at the bottom and the red surface
of the vertical scale stays at one, this
means that your lumberjacks are cut-
ting down about one tree per minute.
This may seem rather confusing, but
you will learn to interpret these statistics
better with practice. 
T
HE
S
UPPLY
S
TATISTICS
In these three statistics, small pointers
indicate the state of your supply. The
food chain and the flow of merchandise
are the most important statistics if your
city is relatively large.
Professions Statistics
Let’s begin with the statistics
about the professions. Left-
click on the upper right icon.
As with the statistics for the serfs, all the
heads appear, but with pointers. The
pointers indicate the availability of serfs
that you can use for the corresponding
profession. If none are available, the
pointer stays in the red. It is in the cen-
ter if you have three serfs, and to the
right if you have twenty or more serfs.
Before building a forge,
look at the statistics. If you
need a blacksmith and the pointer is
red, no serf is available, or perhaps a
tool that he needs is not available in
the warehouses. The number in the
lower right indicates the number of
serfs who are waiting for work. If this
number is ten or greater, and a profes-
sion’s pointer is in the red, you lack
tools for this profession.
Food Chain Statistics
Let’s look at the food chain. You see a
diagram with heads, merchandise,
pointers, and arrows. Each head repre-
sents a profession. The merchandise is
delivered by one profession to another
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The Economy