games-pc empire earth Manuel D’Utilisation

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Empire Earth
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The Scenario Editor is divided into seven main parts or “screens.” Icon buttons along the
bottom-left of the editor take you to each screen (the eighth button accesses the Civilisation
Builder, described in Chapter XIV).  The buttons just to the left of the Mini-map provide
save, load, and testing options.  In the Scenario Editor, the Mini-map functions as it does
during a game.  
Starting the Scenario Editor
To start the Scenario Editor, click on the Game Tools button in Empire Earth’s Main Menu.
Then click the Scenario Editor button to launch the Scenario Editor.  A blank map is auto-
matically loaded for you.
Moving the Camera
In the Scenario Editor, you have full control over Empire Earth’s 3D camera, so you can look
at any part of the map from just about any angle you want.  To rotate and pitch the camera,
simply hold down the tilde “~” key while you move the mouse (you do not have to hold down
the Shift key).  Moving the mouse left and right rotates the camera, while moving the mouse
forward and backward pitches the camera down and up.  The mouse wheel zooms the camera
in and out.  It may take a little practice to get used to moving the camera in three dimensions,
but you’ll soon learn to point it at exactly what you want.  To return the camera to the normal
game view, press the Home key on your keyboard at any time.
Making Movies
The Scenario Editor allows you to create your own movies or cinematics using triggers.
Triggers, in general, allow you to control the actions and events in your scenario.  To make a
movie, you create special triggers to move the camera.  The camera can be made to move
from one location to another, zoom in and out, track moving units, follow along with moving
units, and so on.  Information about Cinematics and controlling the camera can be found in
the full manual about the Editors on the Empire Earth CD-ROM. 
NOTE: Player 1 is always considered to be a human player, but does not have 
to be the only human player in the scenario.  If you are planning to use com-
puter players in your scenario, you must define where each computer player’s start-
ing position is located when you create the scenario.  The first land unit (i.e., not a
building) that you place on the map for each computer player defines that computer
player’s “home base.” Do not use a ship as that will put the home base in the
water.  You can, if you want, set up a trigger to kill that first unit as soon as the sce-
nario starts.  The computer player will defend its home base and perform most of
its initial activity there (assuming it is an active player).