Rio Grande Games 222 ユーザーズマニュアル

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2
Decide  who  goes  first  in  a  random  manner.  Players  take  turns  in  a 
clockwise fashion.
The following phases are played by each player during his turn.
I. Exchange all or a part of his Construction Card hand.
II. The Action Phase:
1. Travel in time.
2. Use  Construction  Cards  to  construct,  demolish,  upgrade, 
populate or renovate a building. Note: certain buildings award an 
immediate Ecu bonus when they are constructed.
III. Fill Construction Card hand to 4 cards.
IV. Collect Earnings from domains (only on turns 4 and 7).
When a player finishes a game turn, the player to his left starts his 
turn. 
When the turn comes back to the first player, that player moves the 
Turn Indicator pawn up a notch.
During his turn, a player that is dissatisfied with his hand can discard 
it  entirely  or  partially.  Once  all  the  chosen  cards  are  discarded, 
he  draws  new  Construction  Cards  until  he  has  a  hand  of  4  cards.  
This action costs 2 Ecus.
This may only be done once per turn.
The  following  2  actions  (Traveling  in  Time  and  Using 
Construction Cards) are optional and can be done in any order, and  
several times.
1. T
RAVELING
 
IN
 T
IME
By spending 1 Ecu, a player can use the Time Machine to travel in 
time.  Each  time  it  is  used,  the  player  moves  one  of  his Adventurer 
Pawns to one of the other two game boards.
A player can use the Time Machine as many times as he wants, with 
either the same Adventurer or both.
Adventurer Pawns
Each player takes two Adventurer Pawns of the same color and places 
them on their corresponding locations on the Age of Might board.
Control Cubes
Each player takes 25 Control Cubes in the same color.
Ecus
Each player starts the game with 4 Ecus, using 1 Ecu coin pieces. 
They can be kept face up or down in front of each player. Place the 
remaining Ecus in the 4th compartment in the game box. 
There are thirty 1 Ecu coins, fifteen 5 Ecu coins, and fifteen 10 Ecu 
coins. 
Construction Cards
Shuffle the 55 Construction cards are and placed them in a pile face 
down.  The  pile  is  made  up  of 
18  Military  Construction  cards 
(orange)
18  Religious  Construction  cards  (fuchsia)
  and 
19  Civil 
Construction cards (blue)
All players draw four cards to form their starting hands. They are kept 
hidden.
G
AME
 
TURN
II- A
CTION
 P
HASE
I- E
XCHANGING
 
ALL
 
OR
  
A
 
PART
 
OF
 
HIS
 
HAND
SUMMING IT UP
 
 Each player starts with :
• 
2 Adventurer Pawns
• 
25 Control Cubes
• 
4 Ecus
• 
4 Construction Cards.
Age of Might
Age of Faith
Age of Reason
Turn Indicator
Adventurer Pawns