Rio Grande Games 222 ユーザーズマニュアル

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3
Having a pawn on a board allows one to:
• Take actions on that game board (see 2).
• Collect the Earnings on that game board on turns 4 and 7 (see IV).
2. U
SING
  
C
ONSTRUCTION
 C
ARDS
Each player starts with 4 Construction Cards in hand.
A player may only use Construction cards on a board where at least one 
of his Adventurer pawns is present.
Only two cards may be played per Adventurer pawn. The player may 
use these two cards on the same board or on two different boards if he  
decides to move the Adventurer pawn after playing the first card.
Depending  on  the  position  of  a  player’s  two Adventure  pawns,  the 
player may, therefore, use 4 cards on the same board or on different 
boards, before or after travelling in time.
If the Adventurer pawns are on the same board, the player may combine 
his cards to build a construction costing 3 or 4 cards.
If the player does not wish to use all 4 of his cards, he may discard the 
unused cards or keep them for the next turn.
On  the  Might  and  Faith  game  boards,  a  player  may  use  the 
Construction Cards to :
2.1. Construct a building.
2.2. Upgrade a building.
2.3. Demolish a small building.
These three actions must take into consideration:
A- Construction Rules.
B- Time Rippling Effects.
C- Domain Transformation.
On the Age of Reason game board, it is possible to use Construction 
Cards to:
2.4. Populate a Civil Building.
2.5. Renovate a ruin.
A Player may construct, upgrade, demolish, populate, and renovate as 
many times as he wishes during the same turn, limited only by the 
number of Construction Cards in his hand, and respecting the rules 
linked to each action.
2.1. Constructing a building 
(during the Ages of Might and Faith only)
The player must use Construction Cards in order to build a building.
• This  can  only  be  done  during  an  epoch  where  at  least  one  of  the 
player’s Adventurers is present.
• In order to construct a building, Construction Cards of the same color 
type for the chosen building, and only that type, must be spent. 
Orange 
cards are used for Military buildings
fuchsia cards for Religious 
buildings 
and 
blue cards for Civil buildings
• The number of Construction Cards necessary to build a building is 
indicated on each tile.  
A building may be constructed on the Might and Faith boards 
but it is forbidden to construct a building during the Age 
of Reason.
A building must be constructed on empty squares on the game 
board and respect geographical, dominical, and hierarchical rules 
for construction (see A – The 3 Construction Rules).
When players construct Military or Religious buildings, they place one 
of their Control Cubes on the tile to show ownership.
Control Cubes are not placed on Civil buildings when they are created, 
as they belong to no one.
Construction bonuses
The construction of a small building (size 1: Hamlets, Watch 
Towers,  Chapels)  awards  no  bonus.  The  construction 
of  bigger  buildings  (size  2  &  3:  Towns,  Cities,  Keeps,  Castles, 
Monasteries, or Abbeys) awards, at construction, 1 Ecu on the Age 
of Might board and 2 Ecus on the Age of Faith board.
A building can only be constructed if the building tile is available in 
the stock pile.
2.2. Upgrading a building  
(during the Ages of Might and Faith only)
A player uses Construction Cards to upgrade a Religious or Military 
building that he controls or any Civil building.
• The number of cards necessary for the upgrade is the difference in the 
cost of the original building and the newer version.
• To upgrade a building, Construction Cards of the appropriate building 
color must be played.
The blue player moves her first Adventurer Pawn from the Age of Might 
board to the Age of Reason, for a cost of 1 Ecu.
She also moves her second adventurer from the Age of Might to the 
Age of Faith board by spending another 1 Ecu.
The construction 
of a Keep 
requires two 
Military 
Construction 
Cards.
The Monastery is 
controlled by the Red 
player; the Watch Tower 
by the Green player.
The green player builds a Keep 
on the Age of Might board and 
immediately collects 1 Ecu.