games-pc dark sun-shattered lands 사용자 설명서

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Gladiators
Ability Requirements
Dexterity 12
Strength 13
Constitution 15
Prime Requisite
Strength
Races Allowed
All
Gladiators are the slave warriors of
the city-states, specially trained for
brutal physical contests. Disciplined
in many diverse forms of hand-to-
hand combat, and skilled in the use
of dozens of weapons, gladiators are
the most dangerous warriors on
Athas. Gladiators cannot cast spells,
though they can use any type of
magical weapons or armor.
Gladiators learn to optimize their
armor when they reach fifth level.
They condition themselves to use the
armor to its best advantage, conse-
quently gaining a -1 AC bonus. This
bonus does nothing for gladiators who
aren’t wearing armor.
Gladiators, like fighters, gain speed
with experience, and consequently
can attack more often in melee 
at higher levels than other types 
of characters.
Rangers
Ability Requirements
Strength 13
Dexterity 13
Wisdom 14
Constitution 14
Prime Requisites
Strength, Dexterity,
Wisdom
Races Allowed
Elf, Half-elf, 
Halfling, Human,
Thri-kreen
Rangers are trained hunters, trackers,
and survivalists. They are taught to
live as much by their wits and skills
as by their swords and bows. Like
fighters, rangers can use any type of
weapon or armor, though heavy
armor interferes with their special
abilities. They can, however, use two
one-handed weapons (at the same
time) with no penalty.
Rangers, like other fighter-types, gain
the ability to attack more often in
melee than other characters when
they reach higher levels. In addition,
rangers also gain some spellcasting
ability. When you create a ranger, you
must choose the elemental sphere
that character will belong to. When a
ranger reaches eighth-level, he or she
gains the ability to cast cleric spells
from his or her elemental sphere.
CHARACTER CLASSES
Character classes reflect the interests
and occupations of your characters. A
class is like a job; it’s what a character
does on a daily basis. Each class has
certain unique abilities and limita-
tions. Characters may also become
dual- or multi-class, specializing in
more than one area at once.
A dual-class character is one who
starts in a single class, advances to a
moderate level, and then changes to a
second class, starting all over again
from level one. The benefits and
abilities of the first class are lost until
he exceeds the level of his first class
in his second. The character can never
again advance in that class. Only
humans can be dual-class characters.
A human character may do this
process twice, potentially allowing a
total of three classes.
A multi-class character improves in
two or more classes simultaneously.
All experience is divided equally
between each class. This, of course,
means that level advancement
proceeds at a much slower rate than in
those characters who remain single-
class. Only demihumans and thri-
kreen can be multi-class characters.
Special note: A prime requisite is the
most important ability score for a par-
ticular class. A fighter’s prime requisite,
for example, is Strength. Characters
who have an ability score of 16 or
greater as their prime requisite receive
a 10 percent bonus to the experience
points they earn. Characters with more
than one prime requisite must have a
score of 16 or greater in all of their
prime requisites to receive the bonus.
Fighters
Ability Requirement
Strength 9
Prime Requisite
Strength
Races Allowed
All
Fighters on Athas are skilled war-
riors, soldiers trained in both individ-
ual combat and mass warfare. This
training includes use and main-
tenance of all manner of weapons
and armor. Fighters can use any type
of armor or weapon without
restriction. (Thri-kreen fighters,
however, have certain restrictions.)
Fighters cannot cast magical spells;
they rely solely on their strong
sword-arms. They can, however, 
use any type of magical weapon or
armor. They can also use magical
items such as rings and gauntlets.
Fighters gain speed in addition to
skill when they advance in levels.
High-level fighters (as well as
gladiators and rangers) are able to
attack more often in melee than
other types of characters.
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