games-pc dark sun-shattered lands 사용자 설명서

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Clerics, cont.
pressure. Clerics of the earth must use
weapons of stone (obsidian included),
metal, or wood, as these elements
originate in the earth. A cleric of the air
is restricted to missile weapons,
because they fly through the air. Water
clerics can only use weapons of bone
or wood, because these are organic
materials through which water once
flowed. Clerics who associate with the
spheres of earth and fire have the most
choices as to which weapons to use.
Clerics also have powers against
undead monsters such as skeletons.
The ability to turn undead causes
undead creatures to flee in fright.
Higher level clerics can destroy
monsters by “turning” them. Clerics
with Wisdom 15 or higher gain extra
spells as they advance levels (see the
“Cleric Wisdom Spell Bonus Table”
on page 91).
Druids
Ability Requirements
Wisdom 12
Charisma 15
Prime Requisites
Wisdom, Charisma
Races Allowed
Half-elf, Halfling, 
Human, Mul, 
Thri-kreen
Druids, like clerics, are priests who
worship the elements. Unlike clerics,
they are responsible for guarding a
section of land. Their power derives
from the spirits of these lands. They
have major access to the Sphere of
the Cosmos, and the sphere of their
chosen element.
Druids have no restrictions as to
what weapons they may use. They
are not allowed to wear armor, but
may don items that give magical
protection (such as bracers, cloaks,
etc.). They can use any magical
items. However, unlike their cleric
brethren, druids cannot turn undead.
Druids with Wisdom 15 or higher
gain extra spells as they advance
levels (see the “Cleric Wisdom Spell
Bonus Table” on page 91).
Preservers
Ability Requirement
Intelligence 9
Prime Requisite
Intelligence
Races Allowed
Elf, Half-elf, Human
Preservers are individuals trained in
the arcane and mysterious secrets of
magic. They cast their spells in
harmony with nature, giving back the
energy they take from the land.
Preservers are usually poor fighters,
preferring to rely on their intellect
and magical abilities. They tend to
hang back in battle, pummeling their
foes with mystic attacks.
Preservers cannot wear any type of
armor because armor is restrictive
and interferes with spellcasting. Also,
because they lack martial instruc-
tion, preservers are severely limited
in the weapons they can use.
Clerics
Ability Requirement
Wisdom 9
Prime Requisite
Wisdom
Races Allowed
All
Clerics are priests who choose to
worship one of the four elemental
spheres (earth, air, fire, and water).
This choice dictates what spells the
cleric can call upon, and what types
of weapons the character can use.
Clerics have major access to the
sphere of the element of their
worship. They also have minor
access to the Sphere of the Cosmos.
This means that they can cast any
spell within their own sphere, and
can cast Cosmos spells of third level
or less. However, clerics cannot cast
any spells from spheres they do not
belong to.
Clerics generally prefer to leave
combat to the fighter-types, but, when
necessary, they can fight in melee. All
clerics are trained in combat. Clerics
are not restricted with regard to the
armor they wear. 
Clerics can only use weapons that are
associated with the sphere of the
element of their worship. A cleric of
the plane of fire can only use flaming
weapons such as flaming arrows,
burning oil, and weapons enchanted
to burn or scald. Obsidian weapons
are also acceptable because they were
once fused under great heat and 
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