games-pc sid s meiers-civilization iii 사용자 설명서

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all the possible forms of government your culture has available. Choose the one you like,
and that regime takes effect immediately.
There are five forms of government: Despotism, Monarchy, the Republic, Communism,
and Democracy. (Depending on your style of play, you might not develop the govern-
ments in order of sophistication.) The Republic and Democracy are the most 
sophisticated from an economic point of view, but they impose severe restrictions on
your military forces. The other forms offer trade-offs between economics, cultural 
freedom, and increased military flexibility. In essence, you could summarize govern-
mental variants this way: the more freedom you give your people, the less they will want
to fight for you, but the stronger your economy becomes.
Resistors in any captured city are eventually mollified (especially if your culture is more
impressive than their former nation’s), but the difference between the city’s old and new
governments can affect the time it takes. Generally, if the conqueror’s form of govern-
ment is more advanced, the better overall quality of life helps persuade the resistors to
face the inevitable earlier. On the other hand, resistors living under a less advanced form
of government are even less enthusiastic to be integrated into the new culture.
A similar effect applies to propaganda. If your government offers more personal free-
dom and economic promise than that of the civilization from which you’re attempting
to lure away a city, your chances of success are better.
Anarchy
Your civilization is in a temporary state of having no central government at all.You con-
tinue controlling the movements of your units, and your cities continue to operate on
their own, but some important functions of your civilization grind to a halt until con-
trol is restored.
Military police:
You cannot use military force to quell civil disorder under Anarchy.
Corruption and waste:
Corruption is catastrophic—so much so that, while no main-
tenance is charged for city improvements, no tax revenue is collected either.
Production:
Your cities produce absolutely nothing except food for as long as Anar-
chy persists. None of the usual methods of hurrying production are available.
Science:
Since there is no income to apportion, no scientific research is accomplished
while Anarchy continues.You also can adjust your Science Rate but it has no effect.
Support:
Your units, both military and non-military, require no gold for support.
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