games-pc sid s meiers-civilization iii 사용자 설명서

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Special conditions:
While Anarchy continues, citizens cannot work up to potential.The penalty for this
atmosphere of tension is that workers produce one fewer food in any terrain that
can generate more than two.
Your Workers’ lack of motivation means that they toil 50% slower than usual.
Despotism
You rule by absolute fiat.The people just have to live with it because your will is enforced
by the military. Due to the severe limits on economic and personal freedom, produc-
tion is at a minimum. But total control makes conducting war relatively easy.
Military police:
Up to two troops in each city can keep the peace; each makes one
unhappy citizen content (see “Happiness and Civil Disorder” in Chapter 11: Man-
aging Your  Cities
).
Corruption and waste:
Corruption and waste are both rampant under Despotism.
Commerce losses due to corruption and shield production losses due to waste increase
with the distance a city is located from its capital and the number of cities in your civ-
ilization.
Production:
You can hurry production of a city’s current project for no monetary cost,
but the coercion involved alienates the populace, and many people find ways to leave.
The project gets done, but as a result, the city’s population drops.
Resource support:
Under Despotism, your iron rule allows you to command four
units for each town, city, and metropolis without paying support. Each unit in excess
of this requires one gold each turn.
Special conditions:
Citizens cannot work up to their potential. If a terrain produces more than two,
the maximum production of food, shields, and commerce is reduced by one,
regardless of what the terrain might normally produce.
In the event of a military emergency, you can draft two units of citizenry per city
to create infantry units. Of course, this normally causes some resentment among
the remaining populace.
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