games-pc sid s meiers-civilization iii 사용자 설명서

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Reminder About City Sizes
town has a population of 6 or lower.
It becomes a city when the population is from 7 to 12.
Above population 12, it’s a metropolis.
Monarchy
Your rule is less than absolute, and an aristocracy of upper-class citizens influences your
decisions.The aristocratic classes, at least, have a certain amount of economic freedom,
and this results in the potential for greater production.Your feudal vassals are partially
responsible for helping to defend your kingdom, but they may in some cases deduct a
share of your civilization’s production as maintenance for military units.
Military police:
Up to three troops in each city can acts as military police, each one
making one unhappy citizen content (see “Happiness and Civil Disorder” in the pre-
vious chapter).
Corruption and waste:
Your aristocrats, particularly those farthest from your watch-
ful eye, siphon off a certain amount of your economic output. Corruption and waste
are significant problems under Monarchy, though not as severe as under Despotism.
Commerce income lost due to corruption and shield production losses due to waste
increase with the distance a city is located from its capital.
Production:
You can pay to hurry production of a city’s current project.
Resource support:
Your feudal vassals support up to two units for each town under
your rule, four for each city, and eight for each metropolis. Each unit over and above
that total costs one gold per turn.
Special conditions:
In the event of a military emergency, you can draft two citizens per city per turn
to create infantry units. Of course, this normally causes some resentment among
the remaining populace.
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