games-pc sid s meiers-civilization iii 사용자 설명서

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Republic
You rule over an assembly of city-states formed from the cities that your civilization
controls. Each city is an autonomous state, yet also is part of the republic that you rule.
The people feel that you rule at their request.They enjoy substantial personal and eco-
nomic freedom, and this results in greatly increased tax income. Military conflict is
unpopular among the masses, and your government must bear the full cost of support-
ing its army.
Military police:
No troops can act as military police.
Corruption and waste:
Corruption and waste remain a nuisance under a Republic,
though they’re not nearly as severe as they are under a Monarchy. Commerce losses due
to corruption and shield production losses due to waste increase with the distance a city
is located from its capital. Corruption and waste also increase with the number of cities
in your civilization.
Production:
You can pay to hurry production of a city’s current project.
Resource support:
Your citizens support no free units. Each unit requires one gold
for support each turn.
Special conditions:
Under a Republic, your workers produce one extra commerce in any square
where they were already producing at least one.
In the event of a military emergency, you can draft only one unit of citizenry per
city per turn to create an infantry unit. This still causes resentment among the
remaining populace.
War weariness (described earlier in this chapter) has a profound negative effect on
your citizens’ happiness.
Communism
You are the head of a communist government, and you rule with the support of the
controlling party. Although this form of government allows more production than
Despotism, the orthodoxy of the party restricts personal and economic freedom, lim-
iting tax income. On the positive side, corruption is negated by the action of the local
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