games-pc sid s meiers-civilization iii 사용자 설명서

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resources. Normally, the lines dividing the map squares are invisible.To see how the ter-
rain is divided, turn on the map grid by pressing [Ctrl]-[G]. Press [Ctrl]-[G] again to
remove the grid lines.
Before you move your Settler, take the time to examine the surrounding terrain. Right-
click on any unoccupied, visible squareand a pop-up opens. It lists the terrain type,
any features in the square, and the output you can expect from the terrain.
Note that only nine map squares are visible. This represents the extent to which your
civilization has explored the world. The surrounding dark areas represent unexplored
terrain.You can build a city on any terrain square except for water (Coast, Sea, and
Ocean) or Mountains. As mentioned earlier, each terrain type yields differing propor-
tions of resources, so the type of terrain you choose for a city site determines the level
of the city’s success.
Our imaginary Settler happens to be on a Grassland square. Normally, Grassland pro-
duces two food when worked by one of your citizens. Some Grasslands have a small 
symbol in the center of the square (a rocky tuft). That means that these extra-fertile 
Grassland squares also yield one shield when worked (in addition to the normal output).
Forest squares, which produce only one food but two shields, also appear nearby. The
Forest to the northwest of our imaginary starting point contains the village of a minor
tribe; this can have many different ramifications for your civilization, which we will go
into detail a little later on.
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Looking for
a place to
settle