games-pc sid s meiers-civilization iii 사용자 설명서

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Special Orders
There are five special movement orders that deserve fuller explanations.
Hold
If you want a unit to hold its position for the turn, press the Spacebar or click the Hold
Order.
GoTo Orders
To send a unit on a long trek, you have three options:
1.
Click the GoTo Order (or use the shortcut key of [G]), then move your mouse cur-
sor to the destination square and click there.
2.
Click–and–hold on the unit, then (still holding) drag the cursor to the selected des-
tination.
3.
Find the destination square, then just click–and–hold on it until you see the GoTo
path marker appear.
If the objective square you have in mind isn’t currently visible on screen, you can Zoom
Out (press [Z]) to enlarge the area you are viewing, click on the World Map to shift
your view to another area of the map, or move your cursor to the edge of the screen to
scroll the map in the direction you choose.
Once you’ve established a destination, the unit automatically goes to that square,
whether it takes only one turn or many to complete its orders. If the unit is attacked or
an obstruction prevents it from moving toward its goal, the unit becomes active again.
Ground units cannot travel between continents on a GoTo order.
Wait Orders
To skip a unit temporarily, press the Wait key ([W] or [Tab]) or click the Wait Order.
This passes you on to the next unit and sends the skipped one to the end of the line.
You’ll see this unit activated again after all the others have had a chance to move.
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