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Hero’s army (3)
Every hero must be associated with at least one stack. On the map, the
hero symbolises the entire group. During battles, if you lose your last unit,
your hero is considered to have been killed in action.
Creature stacks
You can have up to seven stacks of creatures under your command. A
stack consists of a number of creatures of the same type. In the game’s
interface, a stack is displayed as a single portrait or creature. The number
of creatures in the stack is displayed on the portrait or near the creature. 
Relocating, splitting and merging stacks
On the main Hero screens, you have seven slots ()
corresponding to the seven stacks you may enlist in
your army. You can relocate, split and merge your
stacks in these slots.
To relocate a stack, simply drag and drop it from one
slot to the other. 
To split a stack, hold the Shift key, click on the stack
you wish to split, and drag it to the destination slot.
When you release the shift key or drop the stack, the
Split Army interface will pop up.
On the left is the initial slot, and on the right is the destination slot.
Moving the slider, you can dispatch the units between the two stacks.
When you are finished, click on the Split button. 
You may choose to use an empty slot, or a slot already containing a stack
of the same creature type for a destination slot. In this case, you can
redistribute creatures between two stacks.
To merge two stacks, simply relocate one of them into the slot occupied
by the other.
War machines (4)
Unlike stacks, a hero can only have one of each type of war machine: 
• Ballista: war machine used to inflict physical damage.
• Ammo cart: stores projectiles, removing the shot number limit for
shooting units. 
• First aid tent: can heal your creatures on the battlefield. 
• Catapult: designed for destroying town walls. All heroes have them,
but only use when assaulting an enemy-controlled town.
Race
Haven
Sylvan
Academy
Inferno
Necropolis
Dungeon
Secondary attribute
Attack
Knowledge
Spellpower
Knowledge
Defence
Attack
Primary attribute
Defence
Defence
Knowledge
Attack
Spellpower
Spellpower
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Hero Management
To access the hero management screens, double-click on the hero on the
adventure map or on his or her portraits anywhere else in the game. 
There are five categories within the management screen: army and stats,
inventory, skill, abilities and biography. Each category can be reached
through the tabs on the left side of the Hero management interface.
Controls field
• Previous/next Hero: select the previous/next hero to control.
• Dismiss: dismiss current hero. A dismissed hero will leave your
kingdom with all his artefacts and creatures. Please note that in some
scenarios or campaign missions some heroes cannot be dismissed.
• Creatures: browse through the creatures you have enlisted in your army.
• Exit: go back to the previous screen.
Hero’s level and attributes
Levelling up
The hero gets experience points for
winning battles, picking up specific
objects or when visiting certain
buildings on the adventure map. The
goal is to reach a predetermined
amount of experience (1) to reach a new
level.
When levelling up, a hero increases one of his attributes. You can choose
a new skill, increase an existing one or learn a new ability.
Attributes 
There are four basic attributes (2) which you can increase by levelling up: 
• Attack
• Defence 
• Spellpower 
• Knowledge
The hero’s race determines his strongest attributes. When the hero gains a
level, his main attribute may gain power, with a slighter power gain for a
secondary attribute and an even smaller probability of increasing one of
the two remaining attributes.
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Heroes V Manuel UK.qxd  12/04/06  17:43  Page 16