games-pc heroes of might & magic v Manual Do Utilizador

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Spell-casting system
There are 5 circles (levels) of spells. First- and second-circle spells are
available to all heroes; to learn more complex spells, the hero must acquire
skills in the appropriate school of magic.
The easiest way to learn spells is to visit a town which has a Magic
Guild. Some buildings on the adventure map will also allow you to learn
new spells. Please note that these buildings and Magic Guilds can only
teach you spells you are able to learn. If your skill in magic is insufficient,
you won’t be able to learn spells from the upper circles.
Skills
Skills improve a hero’s efficiency in a
determined area.
A hero is able to master six different
skills, including one default skill that is
race-dependent. Every skill has three
levels of development: basic, advanced
and expert.
Abilities
Abilities improve the hero’s efficiency
in a more specific area. To gain an
ability, you must first have the
corresponding “root” skill. Each skill
allows you to master up to three
abilities, depending on the skill level.
Special abilities and bonus
Some combinations of skills and
abilities will unlock additional special
abilities. Finally, each hero has a unique specialisation linked to his own
background and personal history. 
Biography
The biography details your hero’s personal history and specialisation.
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Inventory
Artefacts are objects filled with 
a special magic power. To be active, an
artefact must be put on the appropriate
part of the body(1). An artefact that 
is not equipped is inactive and will
appear in the inventory bar (2).
There are several types of artefacts:
some of them can be used to increase
your hero’s attributes, others will allow
you to cast specific spells and some of them will increase more specific skills.
Please note that the spell scrolls can only be used a fixed number of times. 
Artefacts can be found on the adventure map, bought in shops in the
Academy or Dungeon towns and purchased on the black market or or
looted from defeated enemy heroes. 
Spellbook
To open your spellbook, click on the
appropriate button(3) on the Inventory screen.
There are four main schools of magic in
Heroes of Might and Magic® V. The
spellbook displays the spells you know, as
well as the amount of mana (1) you have left to cast them. You can also
turn the pages (2) of the spellbook to browse through available spells.
Active spells are shown with coloured icons in the book while inactive
ones are monochromatic. Inactive spells are spells you have learnt but are
currently unable to cast, either because you do not have enough spell
points or because there is no proper target for the spell.
Spellbook tabs
- Battle spells: display all the spells you can use in combat. 
- Adventure spells: spells that can only be used on the adventure map.
- A Hero’s unique abilities: these abilities differ from the usual spells in
that they can be cast for free.
- Destructive magic: a school aimed at dealing damage to enemy creatures.
- Light magic: the spells in this school are mainly aimed at supporting the
caster’s troops
- Dark magic: this school is devoted to hurting enemy troops, by cursing,
weakening, slowing them, etc.
- Summoning magic: this school is all about illusions, summoning and
disorienting the enemy.
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