Galil DMC-3425 Manual De Usuario

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DMC-3425 
Chapter 7 Application Programming
  123 
JP#WAIT,(@IN[1]=0) | (@IN[2]=0) 
Loop until Input 1& 2 are not active 
RI0 
End Input Interrupt Routine without restoring 
trippoints 
Subroutines 
A subroutine is a group of instructions beginning with a label and ending with an end command (EN).  
Subroutines are called from the main program with the jump subroutine instruction JS, followed by a 
label or line number, and conditional statement.  Up to 8 subroutines can be nested.  After the 
subroutine is executed, the program sequencer returns to the program location where the subroutine 
was called unless the subroutine stack is manipulated as described in the following section. 
An example of a subroutine to draw a square 500 counts per side is given below.  The square is drawn 
at vector position 1000,1000. 
Instruction Interpretation 
#M 
Begin Main Program 
CB1 
Clear Output Bit 1 (pick up pen) 
VP 1000,1000;LE;BGS 
Define vector position; move pen 
AMS 
Wait for after motion trippoint 
SB1 
Set Output Bit 1 (put down pen) 
JS #Square;CB1 
Jump to square subroutine 
EN 
End Main Program 
#Square Square 
subroutine 
V1=500;JS #L 
Define length of side 
V1=-V1;JS #L 
Switch direction 
EN End 
subroutine 
#L;PR V1,V1;BGA 
Define A,B; Begin A 
AMA;BGB;AMA After 
motion on A, Begin B 
EN End 
subroutine 
Stack Manipulation 
It is possible to manipulate the subroutine stack by using the ZS command.  Every time a JS 
instruction, interrupt or automatic routine (such as #POSERR or #LIMSWI) is executed, the subroutine 
stack is incremented by 1.  Normally the stack is restored with an EN instruction.  Occasionally it is 
desirable not to return back to the program line where the subroutine or interrupt was called.  The ZS1 
command clears 1 level of the stack.  This allows the program sequencer to continue to the next line.  
The ZS0 command resets the stack to its initial value.   
Auto-Start and Auto Error Routine 
The DMC-3425 has two special labels for automatic program execution.  A program which has been 
saved into the controllers non-volatile memory can be automatically executed upon power up or reset 
by beginning the program with the label #AUTO.  The program must be saved into non-volatile 
memory using the command, BP.  
If the program loaded onto the EEPROM has a checksum error at power-up, the routine #AUTOERR 
will run instead, allowing the user to determine the nature of the checksum error.  The _RS operand 
may be used to determine what sector of the EEPROM has been corrupted.